The Last of Us is a relatively new game, but considering it’s enormous size and scale, there’s plenty of trivia about the game that the average user might not know about it. Thankfully, “Did You Know Gaming?“, the keepers of interesting factoids about video games, was able to do just that, and list out all of the interesting little things about the game. Here’s the video below:
Here are some of my favorite take-aways from the video, with my own stuff added in, in list form:
- The Last of Us was in development for two years before anyone ever really knew about it. It was originally supposed to be announced prior to the release of Uncharted 3 in 2011, but it’s announcement was delayed by Naughty Dog, the developers of both games. Uncharted 3 had an intro segment that featured a not-so-subtle reference to The Last of Us, with a random newspaper article that Drake would find, with a headline reading: “Scientists are still struggling to understand deadly virus.” However, this reference turned out to be a lot more subtle considering nobody at the time of the Uncharted release knew that The Last of Us was coming out. Talk about ironic!
- On the subject of Naughty Dog cross-promoting their games, the bar that Nathan Drake finds that fungus-themed article in at the start of Uncharted 3 appears in an almost identical form during The Last of Us. It’s called “O’Sullivan’s Irish Pub,” the name being a reference to Drake’s close friend Victor Sullivan, aka Sullie.
- The Last of Us got it’s start after Naughty Dog split it’s development team in two following the release of Uncharted 2 in 2009. The idea was that one group would be dedicated to the development of the next game in the Uncharted series, with the other focused on an alternative project that nobody really had a clear idea of at the time.
- The infection that the monsters in The Last of Us comes from a real fungal infection called “Cordyceps fungi,” an infection that affects insects. The infection takes hold of the insect and grows out of the head while also seizing control of the bug’s motor functions, thereby making it appear as if it’s fallen in to a zombie-like state. In an interview with VenturBeat, game directors Neil Druckman and Bruce Staley said they were inspired to use cordyceps from an episode of Planet Earth that described the infection.
- Other major inspirations for the content of the game came from the films True Grit and 28 Days Later, Cormac McCarthy’s novel, The Road, along with some inspiration from the comic-TV series combo The Walking Dead. The developers also researched actual historical instances of pandemics, such as the Spanish Influenza pandemic from 1918-1920, which killed 50 – 100 million people, in order to further understand the unfortunate ways that humanity can lose itself in the midst of a global public health crisis.
- Naughty Dog repeatedly lied about whether or not Ellie would be a playable character in the game prior to its release, thinking that it would be a fantastic surprise to everyone when they found out that she was, in fact, playable.
- Ellie’s physical appearance in the game was adjusted after the game’s first trailer was released to the public due to concerns that the character looked too similar in her rendering to real-life actress Ellen Page. However, the final rendering of Ellie didn’t really look different from Ellen Page in the end at all.
- The character Tess was originally designed to be a villain in the main story. The idea was that she would chase after Joel and Ellie in a quest for vengeance after Joel betrayed her. In this version of the story, Tess ultimately caught up with the two of them and captured Joel, forcing Ellie to save him by killing Tess. Druckmann eventually decided to scrap this narrative, as he believed it would make the story too one-dimensional by having an archetypical villain-type character.
- Originally, a market research firm was supposed to do a focus group test on the game, using only male players. Upon discovering this, the Naughty Dog developers demanded that female participants also be included in the focus group testing as well.
There are a few other tidbits mentioned in the movie that I didn’t list out. However, it’s all really interesting. You don’t get to hear much about what happens to a game throughout it’s development; it’s not like video games offer commentary as an extra like blu-ray films do. I really enjoyed the factoids surrounding the branding of the game personally, it seems like a lot of the development around the game that was most interesting had nothing to do with the actual design or gameplay at all.
If you want to hear other great factoids from these guys, they have other videos about other fantastic game franchises like Metal Gear Solid, Super Mario, Legend of Zelda, F Zero, and a bunch of others.
from Doug MacFaddin | Video Games Page http://ift.tt/1HugUtz